Starships

The many interstellar ships of the galaxy

Category:
transport/conveyance
Description:

Bomber
An atmospheric bomber capable of carrying a total of 6 bombs. Bombers are used to destroy or soften ground targets before an infantry assault.
Acc/Top Speed: 200/1200; Climb: 50; Toughness: 14 (4); Crew: 1; Size: Small; Cost: $4.85M
Notes: Atmospheric, Spacecraft
Weapons:
• Medium bombs (no spares) • Large bombs (no spares)

Space Superiority Fighter
A standard space fighter designed to protect capital ships or fly short-range patrols.
Acc/Top Speed: 200/1200; Climb: 50; Toughness: 14 (4); Crew: 1; Size: Small; Cost: $3.95M
Notes: Atmospheric, Spacecraft Weapons:
• Mass driver 20mm cannon (unlimited ammo) • Light missile battery (no spares)
• 2x Light torpedoes (no spares)

Dropship
Dropships are used to carry infantry to a planet’s surface. Because the passengers require no living space for the short flight to the surface, 30 can be carried in each space at no cost.
Acc/Top Speed: 200/1200; Climb: 50; Toughness: 14 (4); Crew: 1; Size: Small; Cost: $1.45
Notes: Atmospheric, Marines (60), Spacecraft
Weapons:
• Chaff/flare launcher
• Mass driver 20mm cannon (unlimited ammo)

Small Freighter
Typically owned by independent merchants or small freight companies, these vessels are often poorly armed unless operating in spacelanes known to be haunted by pirates.
Acc/Top Speed: 150/FTL; Climb: 35; Toughness: 27 (12); Crew: 6; Size: Medium; Cost: $10.45M Notes: Atmospheric, Cargo Bay (7 spaces + 2 spaces of concealed cargo), Spacecraft
Weapons:
• Light missile battery (no reloads)

Anti-Pirate Frigate
Operated by planetary governments and charged with stopping (and catching) pirates, the AP Frigate carries disruptive as well as offensive weaponry. Frigates most often work in wings of four, using their tractor beams to prevent their quarry from escaping.
Acc/Top Speed: 150/FTL; Climb: —; Toughness: 27 (12); Crew: 18; Size: Medium; Cost: $15M
Notes: Marines (20), Spacecraft
Weapons:
• Tractor beam (Large)
• Light missile battery (no reloads)
• Pulse energy cannon or EMP missile battery)

Blockade Runner
Blockade runners are designed to carry small amounts of cargo or passengers through blockades. As such, they are armed with defensive weaponry and as fast as any standard fighter. Some versions are coated with Stealth Paint at an extra cost of $100M. Acc/Top Speed: 200/FTL; Climb: 50; Toughness: 27 (12); Crew: 7; Size: Medium; Cost: $60.35M Notes: Atmospheric, Cargo Bay (3 spaces), Spacecraft, Speed (+50)
Weapons:
• 2x Advanced AMCM

Hospital Ship
Hospital ships are flying hospitals. They may be run by the military or by civilian outfits. Each hospital bay takes 1 space, can accommodate 5 patients, provides +1 to Healing rolls (on top of the usual +2 bonus), and has a staff of 3, with a cost of $10M.
Acc/Top Speed: 100/FTL; Climb: —; Toughness: 40 (20); Crew: 40; Size: Large; Cost: $222M
Notes: Caro Bay (2 spaces), Hospital Bays (8), Spacecraft
Weapons:
• 2x Dropship (each fitted with two hospital bays in place of the passenger seating)
• 2x Advanced AMCM

Research Ship
Research ships are mobile laboratories. Each lab takes two spaces, is devoted to one Knowledge skill, and costs $20M. They require a crew of 3 each. Acc/Top Speed: 100/FTL; Climb: —; Toughness: 40 (20); Crew: 29; Size: Large; Cost: $213M
Notes: Cargo Bay (4 spaces), Labs (5—Knowledges: Chemistry, Biology, Botany, Zoology, Xenobiology), Spacecraft
Weapons:
• Dropship (this version has one of the spaces converted to a small lab at a cost of $10M and the other has a sample holding bay at a cost of $1M)
• 2x Basic AMCM

Passenger Liner
Passenger liners are the cruise ships of the future, transporting large numbers of passengers between the stars. Passengers are carried at 10/space, but with a charge of $5M to represent the extra luxury and facilities. Also, two extra crew are required per 10 passengers.
The military version of this ship (the Troop Carrier) carries 290 marines, four standard dropships, has a crew of 71, and costs $510M.
Acc/Top Speed: 75/FTL; Climb: —; Toughness: 55 (30); Crew: 107; Size: Huge; Cost: $636M
Notes: Cargo bay (11 spaces), Cold Storage (50), Passengers (250), Spacecraft
Weapons:
• 5x Advanced AMCM
• Luxury dropship (carries 30 passengers in comfortable seating. The dropship costs is increased by $1M per 10 passengers to represent the comfort)

Pirate Corvette
Piracy is as rife in most sci-fi settings as it was during the days of sailing ships of Earth. Most pirate vessels carry a mixture of offensive and disruptive armaments, aiming to capture or cripple ships rather than blow them, and their valuable cargo, to atoms.
This particular version is a pirate corvette, a larger- than-normal pirate ship carrying a pair of fighters for additional firepower, and likely serves as the core vessel in a pirate fleet.
Acc/Top Speed: 100/FTL; Climb: —; Toughness: 40 (20); Crew: 25; Size: Large; Cost: $114M
Notes: Caro Bay (5 spaces), Spacecraft
Weapons:
• 2x Fighters
• 1x EMP missile battery (no reloads)
• Tractor beam (Large)
• 2x Mass driver 20mm cannon (unlimited ammo)
• 2x Basic AMCM

Fleet Carrier
Carrier are capable of launching swarms of fighters. They are poorly armed, relying instead on support vessels to hold off enemy attacks. The tractor beams are primarily used to rescue damaged craft. Acc/Top Speed: 50/FTL; Climb: —; Toughness: 70 (40); Crew: 200; Size: Gargantuan; Cost: $2B Notes: Spacecraft
Weapons:
• 40x Fighters
• 10x Advanced AMCM
3x Tractor beams (Small)
• 4x Light missile battery (no reloads)

Light Cruiser
Light cruisers are the poorer cousins of battleships. Though faster, they carry less armament. They are often used to protect capital ships.
Acc/Top Speed: 100/FTL; Climb: —; Toughness: 40 (20); Crew: 28; Size: Large; Cost: $1.11B
Notes: Marines (20), Spacecraft Weapons:
• Light spinal mount
• 3x Advanced AMCM
• 4x Light missile battery (no reloads)
• 2x Heavy torpedoes
• 2x Mass driver 20mm cannon (unlimited ammo)

Battleship
Battleships are the most powerful vessels in space (bar unique vehicles) and pack enough firepower to tackle entire enemy fleets on their own.
Acc/Top Speed: 50/FTL; Climb: —; Toughness: 70 (40); Crew: 170; Size: Gargantuan; Cost: $4B Notes: Marines (200), Spacecraft
Weapons:
• 15x Mass driver 20mm cannon (unlimited ammo)
• 5x Fighters
• Heavy spinal mount
• 5x Advanced AMCM
• 10x Heavy missile battery (80 spare missiles)
• 10x Ruin Maker bombs (can launch all 10 in one round)

Anti-Fighter Destroyer
This vessel serves in an escort role and protects larger capital ships from fighter attacks with its multiple mass drivers.
Acc/Top Speed: 100/FTL; Climb: —; Toughness: 40 (20); Crew: 30; Size: Large; Cost: $102M
Notes: Spacecraft Weapons:
• 10x Mass driver 20mm cannon (unlimited ammo)
• 5x Mass driver 50mm cannon (unlimited ammo)

Heavy Freighter
Heavy freighters are designed to carry bulk cargoes and are normally owned by megacorporations. They have minimal firepower, but carry an array of missile countermeasures.
They carry no gunners, requiring the crew to double-up when needed.
Acc/Top Speed: 75/FTL; Climb: —; Toughness: 55 (30); Crew: 50; Size: Huge; Cost: $506
Notes: Cargo (40 spaces), Spacecraft Weapons:
• 5x Advanced ACM
• 5x Mass driver 20mm cannon (unlimited ammo)

System Defence Destroyer
The SDD is designed to protect a planet or solar system. It has no FTL capacity, which gives it an additional 50% spaces than a standard craft of its size.
Acc/Top Speed: 150; Climb: —; Toughness: 27 (12); Crew: 14; Size: Medium; Cost: $26.5M
Notes: Spacecraft
Weapons:
• 4x Light missile batteries (no reloads)
4x Heavy torpedoes (no reloads)
• 5x Mass driver 20mm cannon (unlimited ammo)

Salvager
Salvage craft operate primarily as rescue vehicles. Some are used to scavenge derelicts and wrecks. Some vessels opt for a smaller tractor beam, using the space saved to fit a shuttle bay.
Acc/Top Speed: 100/FTL; Climb: —; Toughness: 40 (20); Crew: 20; Size: Large; Cost: $110M
Notes: Cargo Bay (10 spaces), Spacecraft
Weapons:
• Tractor beam (Gargantuan)

Interdiction Frigate
Based heavily on the salvage vehicle, interdiction frigates are fitted with a revolutionary new form of tractor beam. Rather than affecting the propulsion engines, the tractors inhibit the use of a starship’s FTL drive. If the damage inflicts even a single wound, the target may not use his FTL engine until he has broken free of the beam. The main tractor beam is capable of slowing down a fleet carrier or battleship.
The ship is usually deployed as part of a strike force as they are vulnerable to attack.
Acc/Top Speed: 100/FTL; Climb: —; Toughness: 40 (20); Crew: 20; Size: Large; Cost: $120M
Notes: Spacecraft Weapons:
• Tractor beam (Gargantuan) • Tractor beam (Large)
• Tractor beam (Medium)

Missile Frigate
Missile frigates are deployed in battle fleets as light support craft. Although their missiles can inflict upon a medium capital ship, the frigate carries no other weapons capable of damaging even a light capital ship.
Acc/Top Speed: 100/FTL; Climb: —; Toughness: 40 (20); Crew: 24; Size: Large; Cost: $112.2M
Notes: Spacecraft
Weapons:
• 6x Light missile battery (24 spare missiles)
• 3x Heavy battery (24 spare missiles)
• 2x Mass driver 20mm cannon (unlimited ammo)

Bio:

Starships

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