Mark VII

An ancient Guardian from the Kingdom of Thundera, Mark VII is a stalwart protector of the weak


Race: Thunderaan Guardian
Attributes: Agility d8, Smarts d6, Spirit d8, Strength d12*, Vigor d8
Skills: Driving d8, Fighting d12*, Intimidation d10, Notice d8+2*, Shooting d12*, Stealth d6
Cha: 0; Pace: 70/900; Dodge: 12; Parry: 8; Toughness: 16 (10)
Hindrances: Loyal, Outsider, Quirk (Proud), Vow (Protect Sachie)
Edges: Bodyguard (Agility roll to take damage meant for someone else)
Mods: Anti-Personnel System, Weapon Mount (Medium Laser), Propulsion Jets, Strength +2, Trauma System, Self-Sealing, Command Pack
Gear: None

Super Powers & Mods:
  • Anti-Personnel System: Explode in LBT causing 5d6 damage (Mark takes ½).
  • Armor: 10 Armor.
  • Flight (20): Flying Pace Mach 2+ (Acc 70/TS 900), Climb 4, -8 to hit while flying.
  • Intangibility (3): Turn into a million pieces. Cannot pass through solid matter, just small spaces.
  • Laser, Medium: 150/300/600, Damage 3d10, RoF 1, AP 10, HW
  • Robot Fists: 15/30/60, Damage 2d6, RoF 4, AP 2, SA
  • Power Claws: d12+2d6
  • Super Skills (5): Fighting +2, Shooting +3
  • Trauma System: d8 Healing, +2 Shaken and Bleeding Out.

Mark VII

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